TOWER DEFENSE
Aether Hold
Ten sentinels. One lane. Twelve waves. Stop the creeps before they reach the gate.
Ironjaw
Nova
Frost
Beacon
Volt
Warden
Ember
Kage
Ash
Aegis
- Scouts are common. Runners are fast. Brutes are armored.
- Kage and Aegis ignore armor. Frost and Ash slow the lane.
- Beacon marks a target so every other shot hits harder.
Keys 1–0 pick a sentinel. Space sends the wave.