TOWER DEFENSE

Aether Hold

Ten sentinels. One lane. Twelve waves. Stop the creeps before they reach the gate.

  • Ironjaw
  • Nova
  • Frost
  • Beacon
  • Volt
  • Warden
  • Ember
  • Kage
  • Ash
  • Aegis
  • Scouts are common. Runners are fast. Brutes are armored.
  • Kage and Aegis ignore armor. Frost and Ash slow the lane.
  • Beacon marks a target so every other shot hits harder.

Keys 1–0 pick a sentinel. Space sends the wave.